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Basics


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aggro
focus of monsters' aggression
aura
passive ability that usually applies to the champion and those around the champion
bait
feign weakness in order to lure the enemy into a trap
broken
something within the game which is viewed as imbalanced or malfunctioning
buffs
spells that enhance strength, power or other abilities
camping
strategy of picking a position and not moving from that position until an enemy comes close to you
chat
players communicate via text or speakers
cheese
strategy that enables players to win in a manner unforeseen by the developers
co-op
games/mods where two or more people are able to play the same game on the same system with one another
combo
number of continuous hits which are done in a very short time without being disrupted
cooldown
amount of time you have to wait before using a spell or item again
deathmatch
mode in games where every player plays for themselves
debuff
reductionary spell that has an undesirable effect on the player
easter egg
hidden information within the game, typically humorous and has no effect on gameplay
event
happening in game linked to special occasion
fatality
extravagant finishing moves in the Mortal Kombat series
first blood
first kill of a multiplayer match
frag
kill someone
gamergate
blanket term for controversy
ghosting
term used when two friends pick opposing teams and share information with each other
god mode
mode that makes you untouchable
griefing
player purposely doing things to peeve off other players
hacks
using unfair, external programs to make leading position in game
harass
put pressure on an enemy champion by causing damage with little risk of retaliation
healer
healing class
imbalanced
used in games to describe another player, character, or other part of a game that is unbalanced and unfair
intermission
time between two phases
interrupting
breaking spell casting
jump scare
sudden loud noise or flash of movement (often a monster); also used in horror movies
metagaming
describes a player's use of real-life knowledge concerning the state of the game to determine their character's actions
ninja
player who steals the loot
noob
unskilled player or long time player who refuses to learn, often meant offensively
nuke
deal damage very quickly
owned
being killed quickly and easily
quest
mission in game
quick-time event
when a prompt to press a button or joystick movement appears on screen
quickscope
terms used when player uses a sniper rifle to shoot the enemy, but doesn't keep aiming too long into the scope
ragequit
phenomenon in which a user leaves their game due to negative events
rekt
term used by FPS gamers against somebody they've just eliminated
session
single period of time when game is on
smurf
high skilled player that plays on lower ranks/accounts
speedrun
completing a game in lowest possible time
spoiler
somebody tells you how game ended before you finish it yourself
tank
redirect enemy attacks or attention toward themselves in order to protect other characters or units
threat
defines how much attention enemies gives you
train
whole bunch of mobs chasing after someone who can't handle them
trolls
people who make fun from destroying others' gameplay and don't care about rules
tryhards
term used to refer to people who take gaming too serious
whisper
private communication from one player to another
merchant
person who buys and sells commodities for profit
crunch
mechanics of a game
fluff
setting and ambiance
generic
system that can support a wide variety of settings
genre
game that adheres to certain fictional tropes
munchkin
immature player, especially one who is selfishly focused on dominating play, often by seeking to circumvent the normal limitations placed on characters
powergamer
player so focused on his own goals so much that he does not care about roleplay and fun
continue
common term in video games for the option to continue the game after all of the player's lives have been lost, rather than ending the game and restarting from the very beginning
chiptune
music composed for the microchip-based audio hardware of early home computers and gaming consoles
boss
opponent non-player character in a video game that is typically much more difficult to defeat compared to normal enemies, often representing the end of a level or a game
attract mode
pre-recorded demonstration of a video game that is displayed when the game is not being played, also known as display mode or show mode
aimbot
first-person shooter cheat that lets players shoot other player-characters without aiming
analog stick
small variation of a joystick, usually placed on a game controller
frame rate
measure of the rendering speed of a video game, typically in frames per second
fog of war
means by which a portion of a game map may remain hidden or without visibility of units occupying that region, typically due to lack of visibility (a function of the gameplay mechanics) or having been unexplored
field of view
measurement reflecting how much of the game world is visible to the player on the display screen
game port
when a game is ported from one platform to another
cover system
gameplay mechanics which allows the player to use walls or other features of the game's environment to take cover from oncoming ranged attacks, typically gunfire in first-person shooters
crafting
creating an item using resources in game
critical hit
type of hit that will do more damage than usual
release date
the day of release for a video game
fast travel
common in role-playing games, a means by which to have the player-character(s) travel between already-discovered portions of the game's world without having to actually interactively move that distance
health
remaining amount of metered damage that a character or player can take before dying or losing a life
kill screen
stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug
kiting
maneuver for a video game player-character to use ranged attacks to continually attack an opponent, often luring the opponent into following the player
light gun
specialized game controller which the player points at their television screen or monitor to interact with the game
save point
place in the game world of a video game where a game save can be made
secret level
game level which is only accessible to the player by completing specific tasks within the game; these tasks are rarely described in detail to the player
strafing
move sideways to dodge incoming attacks
title screen
initial screen of a computer, video, or arcade game after the credits and logos of the game developer and the publisher are displayed
wallhack
cheat that makes walls translucent
achievement
digital reward earned by completing specific tasks in a game
BIO
a short break for biological needs
area of effect (AoE)
radius in which ability affects enemies or allies
crowd control (CC)
effect which makes it harder or impossible to control character i.e. slowing them down or stunning them
downloadable content (DLC)
additional features which can be added to the base game after purchasing
dual wield
to hold weapons in two hands
hardmode
increased difficulty of the game
kill steal (KS)
situation where player takes credit for defeating an enemy when his teammate has put much more effort into it
wall licking
the process of examining all aspects of the game, even every single pixel on the wall, to uncover any hidden secret
newbie
person who started playing the game recently
non-player character (NPC)
everyone in the game who is not controlled by the player
overpowered (OP)
too strong, imbalanced