Level 6
Level 7

Card Games


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charge
ability allowing a minion to attack the same turn it is summoned
curve
amount of cards you have dedicated to any one mana cost in your deck
deathrattle
effect occurring when the minion or weapon is destroyed
deck
a set of cards used for playing card games
discover
choose one of three cards from your deck and add to your hand
divine shield
ability which causes a minion to ignore the next damage it receives
enrage
ability where the stated effect becomes active only when the minion is damaged
exodia
combo deck which needed 5+ specific cards on hands to make "catastrophe" on board
freeze
ability which causes a minion lose their next attack
immune
ability that prevents characters from receiving any damage
lethal
dealing sufficient damage to the enemy to end the game
mana curve
playstyle that uses 100% of your power resources
meta
current mix of decks that popularize Ladder
mulligan
card selection stage
overload
ability which reduces the amount of mana available the next turn by the stated amount
polymorph
turns a minion into a sheep
secret
hidden effect which only takes place when a specific event occurs
stealth
minion with this ability can't be attacked or targetted until it deals damage
taunt
ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability
tempo
describes which way the momentum of a match is going
windfury
ability allowing minions to attack twice each turn
top deck
card that we needed and has just been drawn from the top of the deck