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Adaptability
Powers up moves of the same type.
Aerilate
Turns Normal-type moves into Flying-type moves.
Aftermath
Damages the attacker landing the finishing hit.
Air Lock
Eliminates the effects of weather.
Analytic
Boosts move power when the Pokémon moves last.
Anger Point
Maxes Attack after taking a critical hit.
Anticipation
Senses a foe's dangerous moves.
Arena Trap
Prevents the foe from fleeing.
Aroma Veil
Protects allies from attacks that limit their move choices.
Aura Break
The effects of “Aura” Abilities are reversed.
Bad Dreams
Reduces a sleeping foe's HP.
Battle Armor
The Pokémon is protected against critical hits.
Big Pecks
Protects the Pokémon from Defense-lowering attacks.
Blaze
Powers up Fire-type moves in a pinch.
Bulletproof
Protects the Pokémon from ball and bomb moves.
Cheek Pouch
Restores additional HP when a Berry is consumed.
Chlorophyll
Boosts the Pokémon's Speed in sunshine.
Clear Body
Prevents other Pokémon from lowering its stats.
Cloud Nine
Eliminates the effects of weather.
Color Change
Changes the Pokémon's type to the foe's move.
Competitive
Raises Special Attack when the Pokémon's stats are lowered.
Compound Eyes
The Pokémon's accuracy is boosted.
Contrary
Makes stat changes have an opposite effect.
Cursed Body
May disable a move used on the Pokémon.
Cute Charm
Contact with the Pokémon may cause infatuation.
Damp
Prevents the use of self-destructing moves.
Dark Aura
Raises power of Dark type moves for all Pokémon in battle.
Defeatist
Lowers stats when HP becomes half or less.
Defiant
When its stats are lowered its Attack increases.
Download
Adjusts power according to a foe's defenses.
Drizzle
The Pokémon makes it rain when it enters a battle.
Drought
Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin
Reduces HP if it is hot. Water restores HP.
Early Bird
The Pokémon awakens quickly from sleep.
Effect Spore
Contact may poison or cause paralysis or sleep.
Fairy Aura
Raises power of Fairy type moves for all Pokémon in battle.
Filter
Reduces damage from supereffective attacks.
Flame Body
Contact with the Pokémon may burn the attacker.
Flare Boost
Powers up special attacks when burned.
Flash Fire
It powers up Fire-type moves if it's hit by one.
Flower Gift
Powers up party Pokémon when it is sunny.
Flower Veil
Prevents lowering of ally Grass-type Pokémon's stats.
Forecast
Castform transforms with the weather.
Forewarn
Determines what moves a foe has.
Friend Guard
Reduces damage done to allies.
Frisk
The Pokémon can check a foe's held item.
Fur Coat
Reduces damage from physical moves.
Gale Wings
Gives priority to Flying-type moves.
Gluttony
Encourages the early use of a held Berry.
Gooey
Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt
Boosts the Defense stat in Grassy Terrain.
Guts
Boosts Attack if there is a status problem.
Harvest
May create another Berry after one is used.
Healer
May heal an ally's status conditions.
Heatproof
Weakens the power of Fire-type moves.
Heavy Metal
Doubles the Pokémon's weight.
Honey Gather
The Pokémon may gather Honey from somewhere.
Huge Power
Raises the Pokémon's Attack stat.
Hustle
Boosts the Attack stat, but lowers accuracy.
Hydration
Heals status problems if it is raining.
Hyper Cutter
Prevents other Pokémon from lowering Attack stat.
Ice Body
The Pokémon gradually regains HP in a hailstorm.
Illuminate
Raises the likelihood of meeting wild Pokémon.
Illusion
Comes out disguised as the Pokémon in back.
Immunity
Prevents the Pokémon from getting poisoned.
Imposter
It transforms itself into the Pokémon it is facing.
Infiltrator
Passes through the foe's barrier and strikes.
Inner Focus
The Pokémon is protected from flinching.
Insomnia
Prevents the Pokémon from falling asleep.
Intimidate
Lowers the foe's Attack stat.
Iron Barbs
Inflicts damage to the Pokémon on contact.
Iron Fist
Boosts the power of punching moves.
Justified
Raises Attack when hit by a Dark-type move.
Keen Eye
Prevents other Pokémon from lowering accuracy.
Klutz
The Pokémon can't use any held items.
Leaf Guard
Prevents problems with status in sunny weather.
Levitate
Gives immunity to Ground type moves.
Light Metal
Halves the Pokémon's weight.
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Limber
The Pokémon is protected from paralysis.
Liquid Ooze
Damages attackers using any draining move.
Magic Bounce
Reflects status- changing moves.
Magic Guard
The Pokémon only takes damage from attacks.
Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor
Prevents the Pokémon from becoming frozen.
Magnet Pull
Prevents Steel-type Pokémon from escaping.
Marvel Scale
Ups Defense if there is a status problem.
Mega Launcher
Boosts the power of aura and pulse moves.
Minus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Mold Breaker
Moves can be used regardless of Abilities.
Moody
Raises one stat and lowers another.
Motor Drive
Raises Speed if hit by an Electric-type move.
Moxie
Boosts Attack after knocking out any Pokémon.
Multiscale
Reduces damage when HP is full.
Multitype
Changes type to match the held Plate.
Mummy
Contact with this Pokémon spreads this Ability.
Natural Cure
All status problems heal when it switches out.
No Guard
Ensures attacks by or against the Pokémon land.
Normalize
All the Pokémon's moves become the Normal type.
Oblivious
Prevents it from becoming infatuated.
Overcoat
Protects the Pokémon from damage from weather.
Overgrow
Powers up Grass-type moves in a pinch.
Own Tempo
Prevents the Pokémon from becoming confused.
Parental Bond
Allows the Pokémon to attack twice.
Pickpocket
Steals an item when hit by another Pokémon.
Pickup
The Pokémon may pick up items.
Pixilate
Turns Normal-type moves into Fairy-type moves.
Plus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Poison Heal
Restores HP if the Pokémon is poisoned.
Poison Point
Contact with the Pokémon may poison the attacker.
Poison Touch
May poison targets when a Pokémon makes contact.
Prankster
Gives priority to a status move.
Pressure
The Pokémon raises the foe's PP usage.
Protean
Changes the Pokémon's type to its last used move.
Pure Power
Raises the Pokémon's Attack stat.
Quick Feet
Boosts Speed if there is a status problem.
Rain Dish
The Pokémon gradually regains HP in rain.
Rattled
Bug, Ghost or Dark type moves scare it and boost its Speed.
Reckless
Powers up moves that have recoil damage.
Refrigerate
Turns Normal-type moves into Ice-type moves.
Regenerator
Restores a little HP when withdrawn from battle.
Rivalry
Deals more damage to a Pokémon of same gender.
Rock Head
Protects the Pokémon from recoil damage.
Rough Skin
Inflicts damage to the attacker on contact.
Run Away
Enables a sure getaway from wild Pokémon.
Sand Force
Boosts certain moves' power in a sandstorm.
Sand Rush
Boosts the Pokémon's Speed in a sandstorm.
Sand Stream
The Pokémon summons a sandstorm in battle.
Sand Veil
Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Scrappy
Enables moves to hit Ghost-type Pokémon.
Serene Grace
Boosts the likelihood of added effects appearing.
Shadow Tag
Prevents the foe from escaping.
Shed Skin
The Pokémon may heal its own status problems.
Sheer Force
Removes added effects to increase move damage.
Shell Armor
The Pokémon is protected against critical hits.
Shield Dust
Blocks the added effects of attacks taken.
Simple
Doubles all stat changes.
Skill Link
Increases the frequency of multi-strike moves.
Slow Start
Temporarily halves Attack and Speed.
Sniper
Powers up moves if they become critical hits.
Snow Cloak
Raises evasion in a hailstorm.
Snow Warning
The Pokémon summons a hailstorm in battle.
Solar Power
In sunshine, Sp. Atk is boosted but HP decreases.
Solid Rock
Reduces damage from supereffective attacks.
Soundproof
Gives immunity to sound-based moves.
Speed Boost
Its Speed stat is gradually boosted.
Stall
The Pokémon moves after all other Pokémon do.
Stance Change
The Pokémon changes form depending on how it battles.
Static
Contact with the Pokémon may cause paralysis.
Steadfast
Raises Speed each time the Pokémon flinches.
Stench
The stench may cause the target to flinch.
Sticky Hold
Protects the Pokémon from item theft.
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Strong Jaw
Boosts the power of biting moves.
Sturdy
It cannot be knocked out with one hit.
Suction Cups
Negates all moves that force switching out.
Super Luck
Heightens the critical-hit ratios of moves.
Swarm
Powers up Bug-type moves in a pinch.
Sweet Veil
Prevents the Pokémon and allies from falling asleep.
Swift Swim
Boosts the Pokémon's Speed in rain.
Symbiosis
The Pokémon can pass an item to an ally.
Synchronize
Passes a burn, poison, or paralysis to the foe.
Tangled Feet
Raises evasion if the Pokémon is confused.
Technician
Powers up the Pokémon's weaker moves.
Telepathy
Anticipates an ally's attack and dodges it.
Teravolt
Moves can be used regardless of Abilities.
Thick Fat
Ups resistance to Fire- and Ice-type moves.
Tinted Lens
Powers up “not very effective” moves.
Torrent
Powers up Water-type moves in a pinch.
Tough Claws
Boosts the power of contact moves.
Toxic Boost
Powers up physical attacks when poisoned.
Trace
The Pokémon copies a foe's Ability.
Truant
Pokémon can't attack on consecutive turns.
Turboblaze
Moves can be used regardless of Abilities.
Unaware
Ignores any stat changes in the Pokémon.
Unburden
Raises Speed if a held item is used.
Unnerve
Makes the foe nervous and unable to eat Berries.
Victory Star
Boosts the accuracy of its allies and itself.
Vital Spirit
Prevents the Pokémon from falling asleep.
Volt Absorb
Restores HP if hit by an Electric-type move.
Water Absorb
Restores HP if hit by a Water-type move.
Water Veil
Prevents the Pokémon from getting a burn.
Weak Armor
Physical attacks lower Defense and raise Speed.
White Smoke
Prevents other Pokémon from lowering its stats.
Wonder Guard
Only supereffective moves will hit.
Wonder Skin
Makes status-changing moves more likely to miss.
Zen Mode
Changes the Pokémon's shape when HP is halved.