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== < > <= >= !=
and, not, or
+ - * /
low level language
code that initializes a variable
primitive data type
a data type structured by Java to hold a single data item (Integer, character, floating
the process of dividing a whole into well-defined parts which can be built and examined
a statement that can be written in if-then form
a method that returns some info about an object, without changing it.
a method whose purpose is to modify the state of an object
a precise rule (or set of rules) specifying how to solve some problem
a user interface in which you type commands instead of choosing them from a menu or selecting an icon
a user interface based on graphics (icons and pictures and menus) instead of text
method name and the parameter list
Many similiar objects can be created from a single class.